However, my point stands: static assignments disproportionately punish the smallest raids. Luckily, he's the first boss of the tier, so this difference is largely steamrollered by the fact that, well, he's quite an easy boss on both Normal and Heroic. Kargath, due to the nature of 3 DPS rather than 2 in most other cases, is a more extreme example. Once we hit 14 or 15 players, we're close enough to linear that I would say it would meet the goal of making things a little bit easier as your raid gets bigger. But 11-player needs only to make up 5% each. The remaining DPS must make up a 9% deficit each for 10-player. This graph is clearly an inverse exponential curve. This graph is the DPS deficit each remaining DPS would have to make up (this is mildly faulty given that the 3 players in the stands can increase their own DPS in the ~70% of the fight they aren't in the stands, but I don't really care to do the algebra when this will still illustrate my point accurately enough).
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